
/* GCSx
** SPAWNPROP.H
**
** Spawn-point properties dialog
*/

/*****************************************************************************
** Copyright (C) 2003-2006 Janson
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
*****************************************************************************/

#ifndef __GCSx_SPAWNPROP_H_
#define __GCSx_SPAWNPROP_H_

class SpawnPropertiesDialog : private ImageDialog {
public:
    static int autoSync;
private:
    int hasSprite;
    int initialized;
    TreeView* tree;
    std::string* titleS;
    class WorldEdit* wWorld;

    enum {
        ID_LABEL = 1,
        ID_SCRIPTLABEL,
        
        ID_SCRIPT,
        ID_SYNC,
        ID_NAME,
        ID_LIBRARY,
        ID_IMAGE,
        
        ID_OK,
        ID_CANCEL,
    };

    static class SpawnPropertiesDialog* dialogWithSprite;
    static class SpawnPropertiesDialog* dialogNoSprite;

    static int treeViewWrap(void* ptr, int code, int command, int check);
    int treeView(int code, int command, int check);

public:
    SpawnPropertiesDialog(int isSprite);
    virtual ~SpawnPropertiesDialog();

    static class SpawnPropertiesDialog* createWithSprite();
    static class SpawnPropertiesDialog* createNoSprite();
    static void destroy();

    int run(std::string* title, class Script** script, class AnimGroup** animGroup, class TileSet** tileSet, int* animTileId, class WorldEdit* whichWorld);
    ButtonAction verifyEntry(int buttonId, ButtonAction buttonType);
};

#endif

